If looking at the DXGI HDR Sample referenced above, you will see “Current Output HDR Support = true” in the D3D12 HDR sample viewport if your HDR capable monitor is being detected (see below). When testing for HDR detection in your Microsoft Windows* 10 DirectX 11 or DirectX 12 application, make sure that HDR and WCG display settings are turned on (see below).
Intel® Graphics and Windows® 10 DCH Drivers
The display-controller protocol output in Intel’s GEN11 GPU architecture supports HDR10 and Intel® has shipped with HDR product driver support since April 2018 with Windows* Redstone 4 (RS4). Thus, using HDR10 metadata will help ensure your game’s compatability with the current and next generation of displays. HDR10 is the standard protocol for all current industry-spec HDR displays, both those with the Ultra HD Premium* and VESA DisplayHDR* certifications. DXGI 1.6 includes improvements for methods to detect the adaptor capability and provide the connected monitor’s specific capability. To enable HDR with DirectX 12, the DXGI 1.5 API is the minimum version required.
The techniques it uses were co-developed alongside Microsoft using elements of the Minecraft engine to help inform development. DXR 1.1 represents an incremental improvement over the original DXR 1.0 toolset. DirectX 12 Ultimate will feature improvements in the way that modern graphical workloads are handled and developed, including integration with current game-development techniques such as variable rate shading (VRS) and sampler feedback for texture streaming into the DirectX 12 development package, while also making use of new tools like mesh shaders.Ī big addition will be the introduction of new ray-tracing development tools, called DXR 1.1. Today, as a part of Microsoft's Developer Day, the company has announced its collaboration with Nvidia on the newest graphics API in the DirectX family, DirectX 12 Ultimate.